They are reluctant to war and always want to help those in need.
Does fallout 4 tell you before siding with a faction.
These guys are the boy scouts of the apocalypse.
This quest started automatically after completing blind betrayal even recieving this quest will cause p a m.
I suggest you do not read this unless you ve already met the institute.
This is for the end game.
The more settlements you build and support the more minutemen you will encounter while wondering around.
You will have to take your time and take care of many settlements for everything to work out but it gives you the satisfaction of being the good guy at the end if there is such thing in fallout.
Once you get the artillery set up it is pretty fun to use.
Unlike the fallout 4 intro the voice is based.
Once you receive tactical thinking speaking to lancer captain kells will cause the railroad to become hostile.
In fallout 4 there is war among four factions.
Also unlike previous games the ending is voiced by the sole survivor instead of ron perlman.
Unlike previous games the fallout 4 ending cutscene does not change based on how the sole survivor has finished most quests or interacted with other people.
Do all minutemen quests possible and stop after finishing old guns.
Mass fusion is a major turning point in faction relations between institute and brotherhood.
Side with railroad to build teleporter and warn them about bunker hill.
The minutemen the railroad the brotherhood of steel and the institute.
Either way you don t need to choose between raiders or settlers until the final faction quest.
During end of the line you have the option to warn the railroad of the institute s attack if you do not warn them then you will need to destroy them.
Big plus for siding with this faction is that you can do a great many story achievements with the other factions until you really have no other.
Only the choice of completing nuclear family or the nuclear option has any effect on the ending.
Assuming you want to get most of the game before choosing anyone knowing all this the solution is simple.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
To go into lockdown.
Plus the more settlements the more places you can call in minutemen to help you with the flares.
Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another.
Once you do finish it with one of the factions the game is permanently changed and the faction war ends.
There is no other way to end the faction war.
Do all railroad quests but do not warn desdemona when it s a task in undercover underground quest.
They always strive to do the right thing.
If you complete the minutemen storyline they will set up check points at various places.
Here are my thoughts on the factions.
All of the faction specific reputation based loot in fallout 76 can eventually be acquired.